20 prompts in Non-Fiction

Role Playing and Fantasy Games writing prompts

Tabletop and video role-playing games: campaigns, characters, game design and the friends around the table.

All 20 Role Playing and Fantasy Games prompts

Showing 1 to 10
  1. Develop a non-fiction piece that chronicles the evolution of fantasy games from tabletop RPGs to massive online worlds. Incorporate interviews, historical research, and personal anecdotes to illustrate how these games have influenced social interactions and storytelling.

  2. Imagine a world where magic is a commonplace skill but also heavily regulated. Write a day in the life of an inspector for the Magic Regulation Board. What challenges do they face in their role? How do they feel about the regulation of magic?

  3. Develop a story around a mythical object that’s been lost for centuries in a vast dungeon. A team of diverse characters, each with unique skills and backgrounds, bands together to retrieve it. Describe their planning, the challenges they face, and the dynamics of their relationships throughout the journey.

  4. Craft an article focusing on the therapeutic benefits of participating in role-playing and fantasy games. Include case studies, expert opinions, and personal narratives to highlight how these games can aid in problem-solving, empathy development, and mental health.

  5. Write a reflective piece on the first role-playing game you ever played. Describe how you felt, the character you chose, and how the experience shaped your perspective on storytelling and gaming.

  6. Document your journey creating your own role-playing game, from concept to execution. Detail the challenges you faced, the inspirations you drew from, and how you handled feedback from early testers. What did you learn about game design and player engagement through this process?

  7. Write an article that dives into the psychology behind role-playing games: why do people enjoy stepping into a character’s shoes, and what psychological benefits or detriments come from such games? Incorporate case studies or interviews with players who have found either solace or struggle within these fantasy worlds.

  8. Compare two tabletop role-playing systems, focusing on how each handles conflict resolution and character progression. Reflect on your personal experiences playing both, noting the strengths and weaknesses you've observed in each system.

  9. Write a detailed guide on constructing immersive fantasy worlds for role-playing games. Discuss the elements of world-building, from geography and history to culture and conflict, providing tips on how to engage players deeply in the narrative. Include examples from well-known games to illustrate your points.

  10. Analyze the evolution of role-playing games from traditional board games to modern digital formats. Discuss the impact of technological advancements on the narrative and interactive elements of these games.

Good to know

Writing role playing and fantasy games, answered.

How long should a role playing and fantasy games piece be?

For a first draft, aim for an essay or article: 800 to 2,500 words. That's a draft you can finish in a sitting or two. If the idea keeps growing, let it: plenty of books started as a fifteen-minute sprint.

What do readers expect from essays?

A mind at work, one subject at a time. Most readers come looking for a distinctive voice; personal stakes; surprising connections; pieces that stand alone. Follow a question, not a thesis. The pleasure of an essay is watching someone think.

Which role playing and fantasy games prompt should I start with?

Read down the list until one makes you want to argue, or remember something. That's the one. Can't choose? Press "Pick one at random" and write whatever comes up.

How do I make a role playing and fantasy games prompt my own?

Change one thing the prompt takes for granted. Three ideas that suit role playing and fantasy games: use one example from your own life; open with a specific story, then widen out to the big idea; write for a curious friend, not an expert.

A prompt is a door. Walk through it.

When a sprint turns into something, give it a home: chapters, daily word goals, and readers when you're ready.

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